State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Sandbox-like Games Performance in Denmark, Q2 2021

Explore the performance trends of the top 5 sandbox-like games in Denmark during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Sandbox-like Games Performance in Denmark, Q2 2021

During the second quarter of 2021, the top 5 sandbox-like games on a unified platform in Denmark demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive overview of the market dynamics for these popular games.

Roblox from Roblox Corporation saw a steady decline in weekly revenue, starting at around $131K at the end of March and gradually decreasing to approximately $88K by mid-June. The game experienced fluctuations in weekly downloads, peaking at 7.1K in late March but dropping to around 3.2K by the end of May before recovering slightly to 4.9K in late June. Weekly active users remained relatively stable, ranging between 370K and 400K throughout the quarter.

Craft Island by HOMA GAMES had a modest revenue stream, starting at $288 in late March and declining to $79 by the end of June. The game saw a peak in weekly downloads at 2.7K in late May, followed by a sharp decline to 448 downloads by the end of June. Active users also showed a downward trend, starting at 4.9K in late March and dropping to 1.8K by the end of June.

Block Craft 3D: Building Games from Wildlife Studios experienced fluctuating revenue, peaking at $892 in late May before dropping to $300 by the end of June. Weekly downloads showed a downward trend, starting at 2K in late March and falling to 963 by the end of June. Active users decreased from 13.9K in late March to 9.9K by the end of June.

Minecraft by Mojang showed steady weekly revenue, starting at approximately $25.8K in late March and ending at around $19.8K in late June. The game experienced a gradual decline in weekly downloads, from 1.6K in late March to 987 by the end of June. Weekly active users remained relatively stable, fluctuating between 74K and 77K throughout the quarter.

MultiCraft — Build and Mine! from MultiCraft Studio did not generate any revenue during this period. The game saw a decline in weekly downloads, starting at 1.7K in late March and dropping to 798 by the end of June. Active users showed a slight downward trend, starting at 5.9K in late March and ending at 4.5K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021